![]() Relative Faction Powers Strong (4.0) to Weak (1.0) 1. ![]() Finally, it chooses factions that have similar power ratings. ![]() Start with Terraforming 2 tech + 2k at the start of the game. Gaia Project Visit the Z-Man Games Store 167 ratings 5 answered questions -17 8291 List Price: 99. Gaia Project BGG Thread about this Helper Faction Strength BGG What does this helper do Randomizes player order including starting player. Start with Intelligence 1 tech (in addition to the regular Gaia Forming 1 tech). PI income doesn't include a power tokenĪ more agressive attempt to balance the races - so that rotation and bidding won't be necessary.During initial structure placement, place your planetary institute after your opponent places his/her 1st mine and before his/her 2nd mine (or 3rd mine if they have Xenos).(note: these changes are in addition to the changes listed above) Ivits Add +1 power token income to planetary institute (in addition to the +1 QIC and +4 power charge income).Academy 1 only gains 2k income instead of 3k Gaia Project is the follow-up to the critically acclaimed Terra Mystica 14 different factions live on 7 different kinds of planets, and each faction can only.Planetary institute now produces +2 power token income instead of +1.Remove +1 power token income from player board.The gleens will continue to convert any additional QIC to ore until the appropriate academy is built. This QIC is not converted to ore at the start of the game, and can be used normally. Add 1 QIC to their starting resources (separate from the 1 QIC from navigation level 1, which is still converted to 1 ore).These changes come from Global changes Ambas
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